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Steam Hardware Plans?

A post on The Verge follows up on recent comments by Valve's Gabe Newell about the possibility of Steam hardware by saying this is exactly what Valve is working on, and a reveal may come as early as next week at San Francisco's Game Developer's Conference (thanks Kotaku).

The article cites unnamed "sources" who say Valve is working with various hardware vendors on a "Steam Box," which sounds more exotic than "Windows PC," which is what this seems like, as word is: "Apparently meetings were held during CES to demo a hand-built version of the device to potential partners. We're told that the basic specs of the Steam Box include a Core i7 CPU, 8GB of RAM, and an NVIDIA GPU. The devices will be able to run any standard PC titles, and will also allow for rival gaming services (like EA's Origin) to be loaded up." They note a couple of possibilities that may make this more distinctive than a hardware specification, speculating it may include a proprietary controller, a biometric feedback device, and could take better advantage of Steam's "big picture mode."

This all still speculation at this point, as Valve has not responded to their request for comment.

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124. Re: Steam Hardware Plans? Mar 5, 2012, 09:03 Verno
 
Jerykk wrote on Mar 4, 2012, 23:15:
True. That said, some options are pretty subjective. V-sync, for example. People with 60 Hz monitors tend to swear by V-Sync, as they're willing to deal with input lag in favor of preventing tearing. Conversely, others are more tolerant of tearing instead of input lag. Same deal with mouse smoothing.

Those are the kind of people who won't buy a Steam box though.

I just really can't see the Steam Box appealing to either console or PC gamers. It won't be as cheap, easy or convenient as a console, nor will it be as powerful or flexible as a regular PC. It also won't have any high-profile exclusives. It will suffer from the same issue that the WiiU will inevitably face; no definitive target audience.

I don't see why not. Its an actual PC with a customized UI layer. The flexibility and power will be there if people want to bother but otherwise they get a similar experience to the consoles. That's really what Steam is all about. All of the issues you've raised so far are more related to advanced tinkering or port issues which are legitimate concerns but surmountable.
 
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