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Hardcore Tactical Shooter Kickstart

A new Crowdsourced Hardcore Tactical Shooter Kickstarter Page looks to generate funding for a hardcore, close quarters battle first-person shooter for Windows PCs from Serellan LLC. This is the brainchild of Christian Allen, who has been a design lead on Ghost Recon and Halo titles before going indie. There's an interview on Ghostrecon.net talking with Christian about the project, and here's a bit on his approach:

For years, fans of tactical shooters have been crying out for someone to make a quality, hardcore, tactical shooter. But in contrast to these requests, game publishers eschew realism and tactics in exchange for ease of use and “cinematic” flavor. This campaign aims to see if my theory that real tactical shooters aren’t dead, and that enough people want one to justify the cost of development.

I’ve been in the video game industry working on best in class shooters for ten years now – designing and leading teams creating Tom Clancy games and Halo Reach. Now I’ve struck out and formed a new company for indie game development, Serellan LLC.

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46. Re: Hardcore Tactical Shooter Kickstart Mar 6, 2012, 01:45 Jerykk
 
Schafer's titles have broad appeal. You denied it earlier, but essentially that's why. I don't know why you're so focused on the individual.

Again, how do Schafer's titles have broad appeal? How many units did Psychonauts and Brutal Legend sell? Hell, have any of his games sold more than a million units? Adventure games do not have broad appeal. Not anymore. Shooters have broad appeal, which is why they routinely sell more than a million units and why publishers pump them out on a monthly basis. The same can't be said for adventure games.

I'm not saying that tactical shooters have broad appeal but claiming that adventure games have broad appeal is just as inaccurate. Schafer's reputation is based on the games he's developed over the years and the good will he's built up with his fanbase. Another key factor is media exposure. Schafer's Kickstarter has received tons of attention on both mainstream and niche websites. This tactical shooter Kickstarter and that other project have received little to no attention whatsoever.

I'm arguing against other's on here presuming that a recognizable name within the tac shooter dev community will make any difference to a tac shooter kickstarter. And that a career game dev isn't capable of producing a decent tac shooter because he didn't directly work on 3 or 4 titles, ignoring that simply having a long standing career in gaming is a difficult enough task.

If a guy who worked on a bunch of CoD games decided to start up an adventure game Kickstarter, do you honestly think that he'd get as much funding as Schafer? No, he wouldn't. That's because he wouldn't have any reputation or fanbase within that genre. Reputation matters and developing a bunch of classic games within the appropriate genre is what establishes that reputation. It's not enough to just work in game development. You need to have an accomplished body of work that's relevant to the project you're trying to get funded.

Tac shooters is all I care about in this context. I've never played any of Schafer's children's games to completion.

I think you just let your bias slip through. You apparently don't like adventure games or Tim Schafer, which explains your belief that his Kickstarter's success had nothing to do with his reputation.

This comment was edited on Mar 6, 2012, 01:53.
 
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