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id on DOOM 4 Images

While neither confirming nor denying the authenticity of the recent batch of screenshots purportedly from DOOM 4, id Software's Matthew Hooper took to Twitter to say that these are not representative of the game, saying: "Those images have nothing to do with what you're gonna see in Doom4. When we officially show things you'll see awesome." Thanks VG247.

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80. Re: id on DOOM 4 Images Mar 3, 2012, 05:04 theyarecomingforyou
 
Ray Marden wrote on Mar 3, 2012, 00:37:
Even looking directly at the "unique texture" argument, a number of textures are repeated, a number of zones are repeated, a number of NPCs are repeated, etc. Further, the unique textures are greatly absent from the actual play zones. You get some nice vistas or sky boxes, but you cannot actually go and look at any of those things - you're character is stuck on the narrow, linear path.
What annoys me is that people defend RAGE's approach to MegaTextures, claiming that unique textures are more important than texture quality. And while I would certainly agree that unique textures are preferable to tiled textures that assumes a minimum texture quality, which RAGE did not meet (your examples perfectly highlight that).

Modern games do a very good job masking the use of tiled textures and I rarely ever notice it. Yet I DID notice when RAGE used poorly textured low-polygon objects that would have looked out of place a decade ago. RAGE sold itself on its textures - virtually every interview mentioned it, telling us how it was better than the existing approach. For me - like a lot of others - they failed to deliver.
 
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