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| [Feb 29, 2012, 10:42 am ET] - Share - Viewing Comments |
EA and 38 Studios announce Legend of Dead Kel, the first DLC for Kingdoms of Amalur: Reckoning, the RPG developed by 38 Studios' Big Huge Games. The DLC is due on March 20th for Windows, Xbox 360, and PlayStation 3. Here's a bit on what this is about: "Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will encounter shadowy characters and new enemies, and will experience a host of new side quests, treacherous battles and exciting new challenges. The Legend of Dead Kel gives players access to Gallows End, a gigantic new continent to explore where players claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies." Here's a feature list:
- An Epic New Questline – The Legend of Dead Kel is only part of the story of Gallows End. It intertwines with numerous side quests, multiple dungeons to explore and a colorful cast of characters
- New Enemies, Dungeons, Items – Multiple new enemies and enemy variants, a new dungeon type: Dverga Fastings, three new Twists of Fate, eight new armor sets, eight new shields and 18 new unique weapons
- The Ultimate Player Housing – Gravehal Keep is more than just player housing, it's a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks
- Tons more to Explore – The Legend of Dead Kel DLC adds in more than 15% of additional land to traverse and explore in the already massively expansive world that is Amalur
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Re: Reckoning DLC Next Month |
Feb 29, 2012, 13:12 |
LittleMe |
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Sempai wrote on Feb 29, 2012, 12:32:
You just hit a nerve with me. Bloom(along with bad FoV)is so entirely over used today it's rocketed WAY past the retard watermark. I picked up Syndicate, and the over use of bloom(understatement)is so beyond stupid it borders on abuse, it's also forced me to ponder how idiotic game designers are today.
There appears to be absolutely no vision for the end product, a complete lack of common sense, and just plain laziness in game development today. I'm thinking they use excessive bloom to hide the outdated graphics hardware of the consoles. It's cheap make-up. Also the narrow FOV helps performance on consoles.
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