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| [Feb 23, 2012, 10:27 am ET] - Share - Viewing Comments |
The Terraria Website has word that development the game is at an end (thanks nin via Rock, Paper, Shotgun). Here's word: The future of Terraria has been highly debated as of late, not just with the community, but for us as well. The last year has been a crazy ride! When I started on this game, I just had a few ideas of what I thought would make a fun game. I had no idea that it would receive so much attention. I want to thank all of you for supporting us and making this game's success possible.
After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.
For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!
Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!
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| 22. |
Re: Terraria Grounded |
Feb 23, 2012, 18:17 |
Alamar |
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Verno wrote on Feb 23, 2012, 13:07: Oh well, maybe next time. I would have loved to dive into modding for this game but I stay far away from anything without a rudimentary API. What kind of modding (other than the maps mentioned below) are you referring to? I think it'd be cool if you could add new ores/biomes and of course, mobs, bosses, etc... But then that would only work for 'that' character, and would screw up multiplayer (and moreso competitive MP with people making their own uber gear).
After I got bored with the 'initial' game, I looked at some of the maps out there... Some of the adventure/survival ones are neat... I prefer them in some ways to the real game, because it's based more on challenge and progression than the luck of finding the right ore at the right time (so ta speak).
I did, however, after being more experienced with the game, start a fresh new character and large world, and play through without cheating (looking at a map). Some times sucked, like trying to find gold ore, with spelunker potions not being an option yet.
Anyhow, I am sad to see it go, but on the plus side, for me, this means no mobile Terraria, so less competition, woot : )
-Alamar |
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