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Tribes: Ascend Beta Opens Friday

Hi-Rez Studios announces that the closed beta testing of Tribes: Ascend will be opened to all comers on Friday, offering the chance for anyone who is interested to check out the upcoming multiplayer first-person shooter. Players will be able to create accounts on the Tribes Ascend Website on Friday at 17:00 GMT and download and play the game at that time with no beta key, and they are gearing up for new players with expanded capacity in North America, Europe, and Australia, and new local servers in Brazil and Asia. A new patch for the game is going live this week with the following changes:

  • New gametype, Arena Deathmatch, with two initial maps
  • New Capture The Flag map, Temple Ruins
  • New Team Deathmatch map, Inferno
  • Two new unlockable items for the Soldier class: Proximity Grenade and Utility Pack
  • New default suits for Doombringer and Brute
  • Ability to view either Blood Eagle or Diamond Sword skins from Class menu
  • Service supporting Name Change
  • Large number of bug-fixes and balance adjustments.

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20. Re: Tribes: Ascend Beta Opens Friday Feb 23, 2012, 00:42 Jerykk
Is it better than the original Tribes games?

No. Tribes 1 is still the greatest multiplayer shooter ever made. Base Tribes, that is. Never cared for any of the mods.

As a Tribes1+ShifterX vet, I have to say they did a lot of things right, and a lot of things wrong.

It shouldn't be even remotely possible for one light armor to snag the flag by themselves.

The indoor areas should have actual geometry, importance and presence. In Ascend they feel like holes punched through outdoor landscape and retextured.

Some weapons in Tribes specifically worked much better indoors (chainguns and plasma guns), in Ascend chainguns are inexplicably used outdoors.

People get too small at the distance way too fast, resembling gameplay of a space shooter, and there's something wrong with the angles/distances. In Tribes you could stand near a massive armor and know that it is massive. In this game they're all ... small, somehow.

It's pretty interesting how people had vastly different experiences with Tribes. Pretty much everything you just said is the exact opposite of what Base players enjoyed about T1. We hated the vehicles, the big, complex bases, etc. Chainguns were the most commonly used weapon for chasing cappers. With a good route and sufficient skill, you could get up to insane speeds and heights. In Base, targets were usually tiny because they could move so fast.

If you want a good idea of what T1 Base players want out of a Tribes game, watch the Legacy series of videos:

This comment was edited on Feb 23, 2012, 00:48.
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