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Skyrim IAAS Game of the Year

This announcement (Adobe Acrobat format) announces the winners of the 15th annual Interactive Achievement Awards (IAAs). The big winner this year was The Elder Scrolls V: Skyrim, Bethesda's RPG sequel:

The night’s big winner was The Elder Scrolls V: Skyrim, which grabbed Game of the Year honors and a total of five (5) awards in recognition of its excellent storytelling and extensive and immersive world. Other big winners included the blockbuster Uncharted 3: Drake’s Deception, which was recognized for technical achievements that brought the game to life, walked away with a total of three (3) IAAs. Likewise, the cross-over hit puzzle-platformer Portal 2 walked away with three (3) IAAs. The energetic motion game Fruit Ninja Kinect sliced and diced the competition to come out on top as Casual Game of the Year. Continuing to be a hot topic in the industry, Social and Mobile gaming took flight with Infinity Blade II taking Mobile Game of the Year and The Sims Social winning Social Networking Game of the Year.

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10. Re: Skyrim IAAS Game of the Year Feb 10, 2012, 11:22 Burrito of Peace
 
venomhed wrote on Feb 10, 2012, 11:04:
...and since when did dungeons have doors?)...


For a pretty long fucking time, actually. Dungeon Master immediately springs to mind. As does The Bard's Tale. Even Rogue and Moria had doors in their dungeons. The Ultima series had doors in its dungeons as did the Eye of the Beholder series and forward. Where have you been?

The story in Skyrim was leaps and bounds better than Oblivion. The whole story of Oblivion is you doing nothing more than shepherding a whiny bitch around the countryside while actually doing his job for him (closing the Oblivion portals). That's it. Oh, then you get to stand around and watch him become a golden dragon statue. Woo. Thanks for the awesome end game for my thousand plus hour investment. In fact, it wasn't until The Shivering Isles DLC that you got a storyline that centered wholly around your own character.

Everyone knew going in that Skyrim was the last gasp of the Gamebryo/Emotion engine. Bethesda was very clear in interviews that they had just re-written portions of the code to add routines that fit with their vision of Skyrim. After Skyrim, we could expect future ES games to be built atop an entirely different engine.

Every company is in it for the profit. That's why they're in business. Anyone who thinks that games, past or present, were created be saintly martyrs for the purity of art are, quite frankly, hilariously delusional.
 
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