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Double Fine Crowdsourcing

A Kickstarter campaign to fund development of a new adventure game from Double Fine has immediately taken off, following recent indications from Minecraft creator Notch that he was willing to help fund Psychonauts 2, though the Psychonauts IP is not mentioned by name. This has already raised considerably more than its $400K target, with a single $10K spot sold out, seven out of ten $5K pledges sold, and more than a half-million dollars already in the budget. Here's a explanation:

Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.

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48. Re: Double Fine Crowdsourcing Feb 10, 2012, 10:50 nin
 
Mr. Tact wrote on Feb 10, 2012, 10:42:
Right, I realize that. I simply thought that was the Dog Eat Dog world of game developers. Obviously id software is an extreme example, but that was basically 4 guys deciding to make their own games within their own company and the success feed what came later.

I think (and this is just my opinion) id both made a great product starting out, but was also in the right place at the right time. Home PCs were exploding, and their code (Wolf, Doom) was light enough that it could run on just about anything (years before an addin card for 3d would be needed).

Compare them to a company like Raven. Good start, neat games (granted, using other companies engines), but most weren't the huge smash hit. And once they got hitched to working on other peoples properties, they've never quite be able to break free again (with the exception of Singularity, which I'm guessing was funded by Activision and I got the impression didn't do well).

Again, this is all just my view of things (YMMV), and I don't have any financial data to back it up.
 
http://www.nin.com/pub/tension/
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