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Double Fine Crowdsourcing

A Kickstarter campaign to fund development of a new adventure game from Double Fine has immediately taken off, following recent indications from Minecraft creator Notch that he was willing to help fund Psychonauts 2, though the Psychonauts IP is not mentioned by name. This has already raised considerably more than its $400K target, with a single $10K spot sold out, seven out of ten $5K pledges sold, and more than a half-million dollars already in the budget. Here's a explanation:

Keeping the scale of the project this small accomplishes two things. First and foremost, Double Fine gets to make the game they want to make, promote it in whatever manner they deem appropriate, and release the finished product on their own terms. Secondly, since they’re only accountable to themselves, there’s an unprecedented opportunity to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike.

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20. Re: Double Fine Crowdsourcing Feb 9, 2012, 16:14 Elessar
 
jdreyer wrote on Feb 9, 2012, 14:29:
This will be an interesting experiment. Didn't Love try something like this a couple of years ago? Whatever happened to that? With MC, at least Notch had a fairly workable alpha available for people to play around with before they started paying him cash.

With this people are donating based solely on the strength of Tim Schafer and Double Fine's previous work. I'll be watching this to see how things progress. Now, maybe I can use this an excuse to actually go and play Psychonauts which has been sitting in my Steam queue for a year undownloaded and unplayed. Blush
This expiriment reminds me of what Louis CK did with his recent show. I think it was a lot more successful than he anticipated and that seems to be the case here with Double Fine. I'm more than happy to contribute and prove this model works, cutting out the some of bloated and greedy publishers.

And yes, for shame for not playing Psychonauts. Get on that!
 
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"You don't get what you deserve, you get what you get."
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