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Skyrim Hi-Rez Pack & Creation Kit

The Bethesda Blog announces the release of the promised Creation Kit for The Elder Scrolls V: Skyrim, providing modification support for their RPG sequel. They also announce Steam now features a Skyrim High Resolution Texture Pack as free DLC, confirming indications that such a graphics upgrade was the "surprise" recently hinted at by Bethesda. Here's a tutorial video introducing the creation kit, and here's word:

Modders rejoice! Weíre pleased to announce that the Skyrim Creation Kit is now available!

With the Creation Kitís release, fans can now upload, download, and install custom content through the Skyrim Workshop on Steam. Get a crash course by reading level designer Joel Burgessí blog post, and be sure to read up on our list of best practices for modding. Need more help? Donít forget to to check out the official Wiki at www.CreationKit.com. In the coming days and weeks, weíll be sharing tutorial videos for beginners and experts alike. Check out the first tutorial above, and visit the Bethesda Game Studios YouTube Channel for more.

In addition to releasing the Creation Kit and Skyrim Workshop, today weíre allowing players to experience Skyrim as youíve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrimís recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.

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50. Re: Skyrim Feb 7, 2012, 18:09 kyleb
 
Higher resolution textures don't require any extra system performance, just more memory. If you don't have enough memory you can just kick the texture quality down a notch, or adjust other video options that effect memory like the AA level. For reference sake I checked at 1080p and 4xAA and everything else cranked, my VRAM usage was topping out at just under 1.2 GB and the game process itself was using nearly 1.3 GB.

This comment was edited on Feb 7, 2012, 18:20.
 
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