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| [Feb 07, 2012, 3:31 pm ET] - Share - Viewing Comments |
The Bethesda Blog announces the release of the promised Creation Kit for The Elder Scrolls V: Skyrim, providing modification support for their RPG sequel. They also announce Steam now features a Skyrim High Resolution Texture Pack as free DLC, confirming indications that such a graphics upgrade was the "surprise" recently hinted at by Bethesda. Here's a tutorial video introducing the creation kit, and here's word: Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now available!
With the Creation Kit’s release, fans can now upload, download, and install custom content through the Skyrim Workshop on Steam. Get a crash course by reading level designer Joel Burgess’ blog post, and be sure to read up on our list of best practices for modding. Need more help? Don’t forget to to check out the official Wiki at www.CreationKit.com. In the coming days and weeks, we’ll be sharing tutorial videos for beginners and experts alike. Check out the first tutorial above, and visit the Bethesda Game Studios YouTube Channel for more.
In addition to releasing the Creation Kit and Skyrim Workshop, today we’re allowing players to experience Skyrim as you’ve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.
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Re: Skyrim Hi-Rez Pack & Creation Kit |
Feb 7, 2012, 18:09 |
Wowbagger_TIP |
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justice7 wrote on Feb 7, 2012, 16:24:
Wowbagger_TIP wrote on Feb 7, 2012, 15:56: Ugh. There's no such thing as a FPS/TPS game where console controller is better. Thumb knobbies are horrible compared to mouse/kb precision. It's fine if that's what you like, but they certainly aren't better in any objective sense. Yes, they are. The fact that you do not have variable movement speed with a keyboard is the pure limitation of its class of control. The difference here, is that the mouse has more accurate control of direction on an X,Y scale.
Since you cannot press 1/3 of WASD, it leaves something to be desired for a "perfect" control scheme. Why would that be any kind of benefit in a FPS/TPS game? Even if it did convey a benefit, it certainly wouldn't outweigh the ridiculous loss of accuracy. That's been well-established when pitting console players against PC players.
justice7 wrote on Feb 7, 2012, 16:24: I'm as much of a PC Gamer as the next guy, quite adept with FPS gaming with the mouse, however the controller allows me to kick back on the big screen, surround sound and recliner; with PC graphics to boot. It's been said several times even here in Blues comments that the UI was made for a console. Well, the PC works as the best console on the planet. UI made for console just means it is annoying and takes too long to get to anything, not that it actually works better with a controller. It's just designed with the limitations of a controller in mind. |
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