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| [Feb 05, 2012, 4:30 pm ET] - Share - Viewing Comments |
Player Attack gathers together a few clues that some are taking as indications that a high-resolution texture patch for The Elder Scrolls V: Skyrim is the "surprise" Bethesda's Pete Hines recently said is coming Tuesday for their RPG sequel. Their evidence is plausible, but by no means concrete.
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Re: Skyrim Hi-Rez Pack Tuesday? |
Feb 7, 2012, 04:45 |
TurdFergasun |
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^Drag0n^ wrote on Feb 6, 2012, 20:22: Probably because the low res textures that showed up in Rage looked like they were EGA resolution, whereas Skyrim's "High res textures" only fell apart on flora.
Unless you have a 3GB card, there is no way Rage looked better than Skyrim on Ultra.
And that's coming from an admitted disciple of the Church of id Software. i have a 2gig card on an old ass core 2 system, and it ran beautifully. it clearly wasn't well optimized, but people with video cards with less than 1gig of memory aren't really in the demographic for top releases anymore, so why bother crippling the game for people who don't keep up? clearly pc gaming isn't high on your list for you if you have much less than a 1gig vram gpu, so why should the game dev make you a priority over the entire experience of everyone else who does make it a priority? i know some people like to think their geforce 4's or radeon x850's are still relevant pieces of hardware cause they're still faster than whats in the top consoles, but thats old fart logic, and it only applies to industries that don't evolve as fast as the tech sector and all it's derivatives.
Jerykk wrote on Feb 7, 2012, 01:00:
The key difference between Skyrim and RAGE is that you can actually interact with what you see in Skyrim. See something interesting off in the distance? You can go there and take a closer look. See a really nice looking fork on a table? You can take it or throw it or sell it. The visuals in RAGE are just that; visuals. You can't interact with any of the details in the environment and you can't explore the pretty scenery you see in the distance. It doesn't matter how nice an environment looks if you can't have any meaningful interactions with it. yes, but just because i can interact with more stuff doesn't mean i'd want to bother after the first few items, considering they're nearly all insignificant, which is the problem making a game with that much object depth, nothing matters anymore, unlike the interactions with people in rage or gta4, but i get it, you can collect 100000 cheese rolls and make a bunch of them avalanche down a hill, thats not a game to me though it's an outlet for OCD. rage was a rail shooter, i never read anywhere previously it was destined to be anything else, not denying the possibility anyone was claiming it to be an open world game at early development, but wtf do you expect from ID? what game have they made previously that you'd expect it to be much different than it was? quake? RTCW? where is the open world production history for you to expect anything more? sure they screwed up a bunch of the porting, but it was less of a hackjob than skyrim imo, and i think alot of the gripes come from people who just don't dig the art style more than anything else. there were plenty of terrible textures in skyrim as well fyi, lots, even in the opening sequence, along with the mountains that are made from 5 sided polygons once you're less than 10km away. the mountain backdrops were pretty in doom for it's day as well, always wanted to go outside the compounds and check em out, but the hardware of the day was insufficient, sadly today it seems the programming acumen is not up to the task in the current talent pool, or at least the purse strings are too tight to allow it to happen.
it's all par for the course in pc gaming these days tho, the real talent and heart have long since left any of the top dev houses imo. just a million monkeys on a million keyboards. there's more art and soul in the 64k razor1911 demoscene videos than half these copy n paste profit cows. check out the 64k videos on youtube. impressive stuff, a taste of what actual inspiration can do, when it's not hindered by the greedy cogs in the machine. we're capable of alot more, and it's just another sad piece of evidence how the least amongst us are in charge of things.
http://www.youtube.com/watch?v=cAYluWYTHoI&feature=fvwrel
This comment was edited on Feb 7, 2012, 05:08. |
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