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Op Ed

GameFront - Why Every Defense of Online Passes Has Been Bullsh**.
I am not going to go into the many better ways that publishers could be coping with used sales, nor am I going to reiterate exactly how bad the online pass scam truly is. I’ve done that many times, all over the Internet. However, I want to make it clear that the situation affects many, many more people than have been represented lately. It’s not just about people getting mad that they can’t buy games used anymore. As a reviewer, I get most games free, so this affects me less than most, and I’M still pissed off by online passes. I am pissed off because they’re a bad idea, with many negative implications, and it sickens me how gleefully the white knights have glossed over those implications to focus on the ONE issue that they’re vaguely correct about.

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52. There is no longevity with unlock codes. Feb 3, 2012, 19:35 hb3d
 
DrEvil wrote on Feb 3, 2012, 12:31:
But they're crossing a line I won't tolerate when they start doing that for single-player games.
I agree. The biggest problem for the game consumer with the online-unlock for single-player games comes down to the availability and longevity of the unlock. When THQ goes out of business, are its unlock codes still going to work? When EA drops online support for its games after a year or so like it usually does, are its unlock codes still going to work? When Microsoft cuts off the xbox360 from xbox live sometime after its next console is released like it did with he original xbox, are the unlock codes for the xbox360 games still going to work? Of course the likely answer to these situations will be "no."

Given that popular retro games are still played today, the best of today's games will also still be in demand tomorrow at least among classic game enthusiasts. But, due to online passes and such tomorrow's retro games may not be fully playable or even playable at all.

This comment was edited on Feb 3, 2012, 19:40.
 
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