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Steamships Ahoy - Dead Island Ryder White DLC

Steam News announces the release of the Ryder White DLC for Dead Island, Techland's zombie game. Here's word:

Players have survived the terrors that took place on Banoi, but did they really get all the pieces of the puzzle? Dead Island´s Ryder White DLC lets you re-experience the Zombie outbreak, but this time through the eyes of the villain. Play through Ryder White´s story and understand the motivation behind the acts of this military man.

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19. Re: Steamships Ahoy - Dead Island Ryder White DLC Feb 2, 2012, 13:23 Verno
Prez wrote on Feb 2, 2012, 11:05:
It's weird that you say that, because I played the game almost exclusively in SP for dozens of hours and never really got bored. I'm the type of gamer who starts games but rarely finishes them, but Dead Island compelled me to play through it to the end.

Maybe because I'm a "carrot gamer" and always wanted to go up that next level or find that new blueprint. It's probably also worth mentioning that I absolutely loved Borderlands, and played it mostly in SP as well.

Different strokes and all that man. Nothing cynical about peoples attitude with this game either. Some people like that style of grindy stuff and I don't begrudge them it. Heck, some games I like it too but I just didn't care for the implementation in this one. I think I can do it if the game has a good story or otherwise strong mechanics to draw me in but this game didn't have that IMO.

Borderlands did this style of gameplay better and the RPG trappings here are nearly as thin as that game anyway. Not that it was a master piece or anything either but *shrug*

But not to list negatives alone, this game had a decent melee implementation and a good crafting system. I liked the atmosphere too, particularly in the first act. Animation quality varied but the graphics were otherwise solid and even great in some parts.

The plot was a bit disjoint in places I admit.

A bit disjointed? I thought it was a train wreck from start to finish. The character interactions and dialogue don't even make sense half the time, they couldn't even story board the timeline properly judging by all of the gaps. The characters themselves are mostly unlikable. That's without going into the glaring plot holes and mcguffins. This was the area of the game that needed the most improvement IMO.

This comment was edited on Feb 2, 2012, 13:35.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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