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Steam for Mobile Released

Valve announces that Steam for Mobile Devices is now available worldwide:

January 31, 2012 -- The Steam application for iOS and Android devices, announced last week, is now available to all gamers around the world.

Launched last week in a closed beta, the Steam app allows gamers to chat with Steam friends, browse community groups and user profiles, view screenshots and user-generated content for their favorite games, read the latest gaming news, stay up to date on unbeatable Steam sales, and more.

Want to check it out? Simply download the Steam app (free of charge) and log in to your Steam account via the mobile app.

Steam is a leading platform for the delivery and management of PC and Mac games with over 40 million accounts around the world and over 1,800 titles offered.

For more information, please visit http://store.steampowered.com/mobile

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10. Re: Steam for Mobile Released Feb 1, 2012, 12:49 Alamar
 
Trixxta wrote on Feb 1, 2012, 03:36:
My point is if steam on IOS supports mobile games (not sure about whether apple has allowed them to do this - seems unlikely) then game developers will presumably be able to bypass the itunes app store and the apple tax and deal with steam directly resulting in lost revenue to apple.

Similarly if steam on IOS doesnt support mobile games but steam on Android does now or in the future then that's a pretty good reason for gamers to buy an android and not an iphone. An interesting development!

I don't see any way that Steam could sell iOS games... iOS apps need to get provisioning profiles (from apple) to even function on a device... For development, that means you need the unique ID of every device you're going to test on (up to 100 in a year), and for the app store, you need a different one.

I suppose that if Steam iOS includes some 'jail break' functionality, they could make it work, but then, apple would just shut down the app itself...

On the other side, Apple had specfically made it easier for 'content sellers' like book stores and the like, to supply their own content, so that they could specifically bypass paying Apple... Sounds odd, I know : )

Now, if steam were to embed iOS apps into their steam app, that could work too, but that's pretty unlikely for others reasons ; )

Plus really, in the end... Why even use steam to buy iOS apps that cost 99 cents? : ) Sure, some cost more, and it's up the developer to set a sale price/time, and Steam would at least add some 'visibility' to your product at times... (one of the things the app store can suck for).

-Alamar
 
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