Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

A Game of Dwarves Details; Trailer

A new A Game of Dwarves product section is now online as home to Paradox Interactive's just-announced strategy game. There's a new trailer from the game on Gamer's Hell, and the project section offers some screenshots and fills in some blanks with some details. Here's a bit:

The gameplay consists of ordering the inhabitants of a dwarven settlement to dig, build and conduct research in order to strengthen the clan, whilst defending themselves from the terrible beasts from the depths into which they delve. The game generates a unique world each time a new level starts, making sure that the player needs to dynamically adapt their strategies and tactics during a session.

As the player advances, the dwarves will level up and gain new skills, progressing from weak dwarflings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

2. Re: A Game of Dwarves Details; Trailer Jan 21, 2012, 17:15 WyldKat
 
I'd love to see a more user-friendly Dwarf Fortress, especially one with at least a decent 2D sprite engine. I love the concept of Dwarf Fortress but the ASCII art-style gives me headaches, no really it actually does give me headaches. However a friend who's into the game told me that SO much is simulated that when you build a big enough fortress with tons of dwarves it will bring modern computers to their knees without adding a fancy graphics engine. My only question is what resources Dwarf Fortress uses for the simulation, if a game could off-load some of that on to the GPU it might allow for a better graphics engine.  
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo