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The Diablo III Website announces some systems changes for Blizzard's upcoming action/RPG, as they are describe plans to revamp crafting, items, core attributes, and inventory based on feedback from the game's ongoing beta test, adding they are also implementing changes to the game's skill and rune systems that they aren't prepared to discuss just yet. How this might impact the game's release schedule goes unmentioned, though they do note: "No one will remember if the game is late, only if it's great." Specific changes they announce are the removal of scrolls of identification, the addition of a dedicated potion button, the removal of superfluous system objectives such as the Mystic artisan, the Cauldron of Jordan, and the Nephalem Cube, and that common items will no longer be salvageable. They also outline changes to attributes, as they are dropping Defense, Attack, and Precision, leaving characters with Strength, Dexterity, Intellect, and Vitality. Here's more on the plan moving forward:
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