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BioShock Infinite Parties Like It's 1999

Irrational Games announces 1999 Mode, a challenging mode for BioShock Infinite, their upcoming continuation of the BioShock series. For those expecting them to make it rain purple, remember that 1999 marked the release of one of the game's spiritual predecessors, System Shock 2. Here's word:

BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.

It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”

“We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”

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11. Re: BioShock Infinite Parties Like It's 1999 Jan 19, 2012, 14:14 Yakubs
 
Doombringer wrote on Jan 19, 2012, 11:53:
It's a game, not a mortgage commitment.

Listen, I liked depthy games too... back when I was in high school and had entire weekends to devote to them. Old school XCOM? Yep. Today? I'm lucky if I have an hour after work and one or two on the weekends.

Don't project your own life onto the entire market. It doesn't sound to me like you play dumber games because of a time-constraint. It sounds like you play dumber games because nowadays you like them better.

I have a job and only an hour here and there to play. I do everything I can to spend that hour or two playing a game that's interesting, not one that assumes I have a mental deficiency.

Gaming has grown up...

Quite the contrary. The industry has grown up, not the games the industry produces. The level of maturity found in the vast majority of games today is laughable.
 
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