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Star Wars: The Old Republic Emergency Patch

This forum post follows up on the PvP issues in the new version 1.1 patch for Star Wars: The Old Republic, the MMORPG an analyst now claims cost EA as much as $500M to develop (thanks Joao). The post explains that a game mechanic is not working as intended under heavy loads, and that this will be addressed by a new lower population limit on the Ilum server and an emergency patch, forcing them to immediately contradict their promise of 24 hours advance notice for maintenance (this subsequent post indicates patching is underway at this very moment). They also address rumors exaggerating the extent of the problem, saying: "To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs." Finally, the post relates word from Associate Community Manager Joveth Gonzalez that they are considering actions to address the worst abuses of this situation:

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

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21. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 14:44 eunichron
Jdrez wrote on Jan 19, 2012, 14:21:
Sempai wrote on Jan 19, 2012, 10:42:
This steamy pile of excrement needed another year in the oven but of course they just had to get it out before Christmas.

Have you ever played an mmorpg before? No MMO in history has had as stable a launch, or as much content at launch. Not even WoW.

Your sense of spoiled entitlement is frigging incredible.

Actually, Rift was more stable, had less bugs, and just as much, if not more content at launch.

WoW's launch (yes I played WoW at launch) was awful. I don't think I even paid for my first 4 months of the game because of the free game time they were crediting everyone.

SWTOR by comparison is a decent launch, but there are still a lot quality of life bugs and missing features that were ubiquitous in beta that they never fixed. It is very obvious that their beta testing program was poor (they had a very very small number of regular testers) and that they pushed the game out the doors betting that people would forgive them because "it's an MMO, it's supposed to be broken at launch!"

This comment was edited on Jan 19, 2012, 14:52.
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