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Star Wars: The Old Republic Emergency Patch

This forum post follows up on the PvP issues in the new version 1.1 patch for Star Wars: The Old Republic, the MMORPG an analyst now claims cost EA as much as $500M to develop (thanks Joao). The post explains that a game mechanic is not working as intended under heavy loads, and that this will be addressed by a new lower population limit on the Ilum server and an emergency patch, forcing them to immediately contradict their promise of 24 hours advance notice for maintenance (this subsequent post indicates patching is underway at this very moment). They also address rumors exaggerating the extent of the problem, saying: "To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs." Finally, the post relates word from Associate Community Manager Joveth Gonzalez that they are considering actions to address the worst abuses of this situation:

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.

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20. Re: Star Wars: The Old Republic Emergency Patch Jan 19, 2012, 14:44 Respen
 
Darks wrote on Jan 19, 2012, 12:27:
Wallshadows wrote on Jan 19, 2012, 12:13:
At level 45 it cost you over 45K to train one skill. That’s absurd!

Yeah, this is definitely another weird factor in the game. For example, it would cost me ~28k credits to upgrade my Corrosive Dart skill but the difference in damage is simply far to low to justify the cost even though I have more than enough credits to cover it. Factor in all skills and you're looking at 300k credits + easy

You know that sad part about this? I know someone directly involved and at the top of Bioware and I brought up many of these points to them and I pretty much got the, we know but we are not going to do a damn thing about it. To say I was pissed off is an understatement.

Really? Just because it's a high number does not mean that's a lot of cash. I'm a lvl 45 sentinel in SWTOR, have spent half a mil on inventory and cargo space alone, I've also put 265k into my advanced speeder and training for it and at least 200k into tradeskills. So what if it takes you an hour of quest grinding to buy a skill.

There are arguments to be made about the game, but this is not one of them. If anything I wish it took more effort, I feel like I've been handed everything as it is. I don't remember ever not having at least 100k in the bank... much less not having enough for skills.

This comment was edited on Jan 19, 2012, 15:03.
 
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