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Layoffs at id Software

A tweet noted on NeoGAF says that layoffs have hit id Software: "Some layoffs at idSoftware today, perhaps more to come later." Joystiq has a statement from id parent Zenimax Media saying they are "still recruiting and hiring qualified developers" for id Software, and that "development work on future id titles continues unabated," while offering this confirmation of cuts at the formerly indie developer:

As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio. As part of that process, some id employees were recently let go.

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69. Re: Layoffs at id Software Jan 11, 2012, 16:44 D-Rock
 
Creston wrote on Jan 11, 2012, 16:08:
I like your post. Not really sure what particular "feature set" you're thinking about, but I think both the JC2 and Dunia engine kick Tech 5's ass. They run just as smoothly, and look a helluva lot better.

By JC2, do you mean the Avalanche engine used in Just Cause 2? I can't say that I'm familiar with it but am curious since you pointed it out.

Dunia has some pretty cool features, but the engine doesn't feel as balanced. While textures are nicer, and the fire/wind features are pretty cool, it doesn't feel as smooth to me. I wasn't impressed with character animation, I don't get consistent frame rates, and mouse control leaves something to be desired. As far as overall feel goes, everyone's mileage does vary. I'm just going by how the two engines run on my hardware.

I'm not sure if 'feature set' is the best term to use -- I was referring to the id tech 5 characteristics / design choices that I highlighted. The engine comes across as a 'jack-of-all-trades, master of none' (with a couple of areas where it's unique or excels), so that may turn some people off. The focus is on the development process and a consistent gameplay experience across a variety of hardware levels and platforms. This appeals to me because it makes the gameplay experience the priority and doesn't sacrifice it for 'pretty stuff'.

This can't fix poor or uninspired game design, however. I have high hopes for the engine and would really like to see what's to come.
 
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