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XCOM: Enemy Unknown Official Announcement

We now have the official press release for XCOM: Enemy Unknown, which offers a few more details on what to expect from the just-revealed game:

New York, NY – January 5, 2012–2K Games announced today that Firaxis Games, the creative team behind the iconic Sid Meier’s Civilization® franchise, is developing XCOM: Enemy Unknown, an action strategy title that is planned for release in fall 2012. XCOM: Enemy Unknown will be instantly recognizable to fans of the original X-COM, while breaking new ground in strategy games for today’s console and Windows PC gamers. With equal emphasis on deep strategy and intense tactical combat, XCOM: Enemy Unknown will place players in control of a secret paramilitary organization called XCOM. As the XCOM commander, players will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.

“We’re looking forward to building upon the core gameplay experiences that fans of the original X-COM love, while introducing the franchise to a new generation,” said Sarah Anderson, senior vice president of marketing for 2K. “With Firaxis’ XCOM: Enemy Unknown and 2K Marin’s upcoming XCOM, 2K Games will be offering two different gameplay experiences drawing from the classic X-COM universe. Each game offers a unique XCOM experience in different genres, as envisioned by two different studios with unique creative visions.”

Released in 1993, the original X-COM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. Players will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.

“It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM,” said Steve Martin, president of Firaxis Games. “We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise.”

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38. Re: XCOM: Enemy Unknown Official Announcement Jan 6, 2012, 11:59 Beamer
Prez wrote on Jan 5, 2012, 15:59:

Don't take offense by this, but if you work in the games industry I hope it's not in a creative capacity. You don't show any vision at all (at least on this forum) and always deal in cold numbers. It was you, after all, that told me no company would opt to make a Turn-based X-COM sequel over a FPS because of the money. It may not sell as well as a FPS (then again it could - Firaxis, after all), but there's little doubt in my mind this one will be a better game.

Prez, and was I wrong? How is the property being predominantly used? In order to make a strategy title they first made an FPS.

Anyway, I appreciate you saying "at least on this forum." I do not currently work in the video game industry, but to give a bit on my job:
25% is simple brainstorming/think-tanking. This is 100% creative. I find growth strategies.
25% is a variation of that. It's problem solving. I find what the company is doing wrong, or not doing well enough. I find the exact reason for that. I tell people to fix that.
50% is making people make decisions. It's a less jerky version of how I post here. It's making people see things from the eyes of other people (and I'm the guy that's known for repeatedly saying "and that benefits the consumer how?")

For instance, let's say I'm working with a CGP company that does oral care. Their customers (e.g., grocery stores, drug stores, etc.) are expecting a product revision in 10 months, and expecting 100,000 units. Their competitors will be refreshing their product at the same time. The company has a budget of $1 million for the revision.
-R&D thinks they are on the verge of a breakthrough that will make the product much more effective and therefore far better for consumers. They're 80% sure they can have this ready in 9 months for $700k, and 60% sure they can have it ready in 7 months for $800k.
-Marketing has spoken with consumers and found they're demanding new flavors. The product is already the most effective, and making a new formula won't necessary result in more sales, but expanding flavors will. New flavors will take 6 months and $500k, but will take all of R&Ds time. The new formula, marketing argues, should be the following revision, not the immediate one.
-Logistics wants new packaging. New packaging will make the product cheaper to ship and take less shelf space, which the customer is demanding. Marketing is behind this, too, as consumers complain that the current packaging isn't intuitive and it's too hard to get the final 10% of the product out. New packaging will cost a the full $1 million and take 4 months to develop.
-Manufacturing doesn't give a damn what happens, they just need to know soon. If there's new packaging they need to buy entire new machinery. if there's a new formula they may need new machinery. They're also close to capacity so need to know new volume estimates so that they know what kind of expansion they need and how much of the old machinery they need to purchase, if any. It also takes them a month to ramp up after any changes and they can only produce at 75,000 units per month, so they need two and a half months if they can expect to hit that 100,000 unit commitment made to the customers.

My job is solving this. I don't make the decisions, but I make every single person stop caring only about their own problems and understand what every other group cares about and why. I help them prioritize what they actually care about and, hopefully, see past their own incentive and do what's best for the company as a whole, which is usually what's best for the consumer, which is rarely what anyone actually gets their performance review or bonus on.
Which is why it drives me nuts when some posters here only care about their own crap.
Music for the discerning:
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