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Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned

Soar With the Blood Eagles on PC PowerPlay Magazine is a preview of Tribes Ascend that includes a Q&A with Hi-Rez Studios CEO Todd Harris discussing the upcoming continuation of the Tribes multiplayer shooter series. Topics of the interview include lessons learned from Global Agenda, the return of the Blood Eagle and the Diamond Sword factions, the passion of the Tribes community, the loadout system, paid content, and more. They also ask about Tribes Universe, and the answer indicates that this is on hold at best, but they plan to continue to explore the Tribes universe, as well as the Starsiege series from which it was born:

Our studio is a huge fan of the previous Tribes games. So after we acquired the rights to Tribes our first goal was to get the movement and physics and combat feeling right. When we made enough progress toward that goal we decided to release a pure match-based shooter ahead of any MMO and that shooter became Ascend. We do still intend to further explore the Tribes and Starsiege IP with future projects, but right now our Tribes dev team is working only on Ascend.

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1. Re: Tribes Ascend Q&A: Tribes Universe On Hold; Other Starsiege Games Planned Jan 4, 2012, 20:41 jdreyer
 
Given that it's taking so long for Mechwarrior to come out, I wouldn't mind seeing a modern take on the old Earthsiege games. It has been a long time since we've had a good mech game on PC.

One thing I hope they do away with is the arbitrary ranges. Just make the speed and accuracy of the weapon determine the range, don't make it disappear at 1000m or whatever. Same with the mechs (or whatever they're called in Earthsiege). No arbitrary weight limits. You can put whatever engine the engine bay will hold, and whatever weapons specific hardpoints will hold. Speed should be a function of mech weight over engine power, not some predetermined speed based on a table.
 
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"Microsoft is the absent minded parent of PC gaming" - Verno
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