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Unofficial Skyrim Performance Boost

The Bethesda Softworks Forums have a thread on a new utility for The Elder Scrolls V: Skyrim claiming to offer framerate improvements of up to 40% on CPU-constrained systems (thanks Acleacius). Here's the skinny:

This patch will improve your frame rate by up to 40% in all CPU-dependent situations, i.e. especially in cities. It works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds.

There has been some confusion about the original dll file and the current one for Script dragon. Script Dragon's dinput8.dll is 592kb The non working TESV Accelerator dinput.dll is 74kb

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50. Re: Unofficial Skyrim Performance Boost Dec 25, 2011, 14:01 Tanto Edge
 
That's some retarded logic there.
They design a UI that will work on all systems and that defines a port.

It makes perfect sense for a company developing a game on multiple platforms, to share resources to lighten the development load.
It doesn't mean the game is a 'port'.

You look through Morrowind and Oblivion's files and you'll find graphics for the XBox and 360 buttons. Doesn't mean those games were ports.

A port of a game is where the games resources are converted to be used on another system after it's been released to a particular system.
Nobody ports a game in mid development. That's called developing for multiple platforms and a smart developer will save time by sharing resources between different teams and systems.

It runs and looks better on PC than it does on any other system. What fucking port have you ever known to do that? If that's a port, I want Bethesda to 'port' every game.

I hate to admit it, but even Rage wasn't a port. It was just so sloppy it may as well have been a port.

We can argue about this until next Christmas, but I say that if it's in the development cycle, it's not a port. It's just being developed in tandem, regardless of whatever 'build' the resources 'came from'.

Jerykk wrote on Dec 25, 2011, 05:18:
Why on earth would I be ashamed of buying a game from a studio that doesn't port, but rather enhances ANDadds modding tools to some of the deepest games made today?

Erm, Bethesda definitely does port their games to PC. The console-centric UI is pretty much indisputable evidence of that, along with the fact that all the official media is taken from the Xbox build (as has been the case since Oblivion). While I applaud Bethesda for making their games highly moddable and supporting modders with official tools, I can't applaud them for the quality of the ports themselves. Skyrim is a good game but a mediocre port.
 
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