|
|
 |
| [Dec 10, 2011, 1:44 pm ET] - Share - Viewing Comments |
GSC Game World tweets about their plans to respond to the rumors that the Ukrainian developer is shutting down. Here's the short and sweet tweet: An official statement will be made on Monday.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 17. |
Re: GSC/S.T.A.L.K.E.R. 2 Statement Monday |
Dec 10, 2011, 20:55 |
theyarecomingforyou |
|
|
Mad Max RW wrote on Dec 10, 2011, 19:46: Narrow FOV as a gameplay feature is a total fabrication. For most PC gamers it's as essential as vertical sync, turning on/off mouse acceleration/smoothing, and screen resolution. Really? You think that "most" PC gamers are concerned by FOV? The only people that seem to moan are those, like yourself, that are affected by motion sickness. As I said, I think it should be an option for all FPS games but it's far from "essential"; it would be as ridiculous as arguing that all games should support 10bit per-colour.
FOV is a preference. Most recent games default to a much lower FOV than games from 10yrs ago. Don't forget, people complained about Half-Life 2 because it had an FOV of 75. Personally I don't like the warping of higher FOVs, which is actually why developers use lower FOVs. Valve discusses exactly why they use that FOV here. Developers don't just pick low FOVs to piss people off; nor is it because of cross-platform development (HL2 was PC only until it was ported to X360 years later), despite what people might say. People even complained about the FOV in STALKER as well (even CoP). |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.