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Skyrim Patched, LAA Support Coming

The Bethesda Blog has word on the version 1.3 update for The Elder Scrolls V: Skyrim that's now available on Steam. They also announce they will be rolling out a patch next week for the Windows PC edition of the RPG sequel to support Large Address Aware configurations. Here's word on what the new patch does:

  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate

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15. Re: Skyrim Patched, LAA Support Coming Dec 7, 2011, 22:33 Alamar
 
Jerykk wrote on Dec 7, 2011, 22:11:
Games being horribly optimized is a real issue with this game. The game is entirely CPU-dependent. I can drop my resolution to 1280x720, turn off AA, AF, texture detail, lighting, etc, and gain exactly 1 FPS. My PC handles 99.9% of console ports at 1080p, 8xAA, 16xAF, max detail settings, all at a constant 60+ FPS. Skyrim is a console port based on 6-year-old hardware so there's absolutely no reason why it should need a 4+ GHz CPU to get a decent framerate.

I haven't noticed any major slowdown in any cities myself... and I have it all maxed...

My 2.8 GHz CPU seems to be handling it alright... And 'old' 5770 vid card... Running at 1680x1050 in a window... : )

-Alamar
 
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