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| [Nov 30, 2011, 9:06 pm ET] - Share - Viewing Comments |
Steam News announces that the promised patch is now live in The Elder Scrolls V: Skyrim, updating Bethesda's RPG to version 1.2. Here are the patch notes:
- Fixed crash on startup when audio is set to sample rate other than 44100Hz
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus
- Fixed occasional mouse sensitivity issues
- General functionality fixes related to remapping buttons and controls
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Re: Skyrim Patched |
Dec 1, 2011, 09:37 |
Domgrief |
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InBlack wrote on Dec 1, 2011, 07:21: 2. The UI seems to be even more FUBAR now than before, it randomly drops me back ingame and this is especially frequent when talking to people now. (fuck consoles, fuck em hard)
Oh, I love this part of the update. Having remapped my controls before the patch, several non-3D commands have changed keys (lockpicking, inventory, etc.), but the key mappings shown on screen are still wrong.
So everything's still wrong, but it's wrong in a different way to before, so it's made me have to find the right keys all over again.
Apart from that I'm pretty happy with the update. I'm still an early mage, and I get killed by just about everything unless I have a meat shield, so I wouldn't understand the resistance issues everyone's been talking about. |
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