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| [Nov 29, 2011, 11:51 am ET] - Share - Viewing Comments |
An interview with Bobby Kotick mentioned here last night contains a bit we didn't notice at first, as GamesIndustry.biz (registration required) notes the Activision CEO opines on the business model of Star Wars: The Old Republic, when asked about the possible impact of the upcoming MMORPG on World of Warcraft. "Lucas is going to be the principal beneficiary of the success of Star Wars," Kotick said. "We've been in business with Lucas for a long time and the economics will always accrue to the benefit of Lucas, so I don't really understand how the economics work for Electronic Arts."
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| 18. |
Re: Kotick on SWOTR Economics |
Nov 29, 2011, 16:20 |
Flatline |
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Creston wrote on Nov 29, 2011, 16:00:
Flatline wrote on Nov 29, 2011, 15:08: Also, I might catch flak, but more than once I found myself saying "wow... that's a little... sexist..." with the story. Two or three major NPCs and a minor one basically have harems and kept women and shit. One, maybe even two would have been unremarkable, but when you have the major enemy being a sleazy "lady's man", the first major NPC ally having a kept woman, a quest goal minor NPC having refugee women that he's basically keeping captive as a harem, and a second major NPC ally having literally a harem of admirers (all of these in the first 10 hours mind you), my creepy meter started going off. Then it just felt juvenile. Star Wars is pretty sexist in and of itself, but yeah, that sounds rather over the top. Of course, with EA being behind it, all you can do is shrug your shoulders and go "Well, it IS EA, so it makes sense."
Queue Muzyka bleating that EA has nothing to do with Bioware's games.
Creston It was just awkward at first. Then it got juvenile, and the story kind of was already in a slide towards teenage fanfic. I understand the slave girls and the dancing cantina girls and stuff, it is Star Wars after all, and smugglers are the underbelly of the universe, but there are limits.
I mean, your prologue is basically you go to deliver some smuggled blasters, make the dropoff, get paid, and someone double-crosses you and steals your ship and the blasters. You want your ship back, but now the gangster who originally set up the deal wants you and the guy who hired you dead. Because, of course, you did your job successfully, but apparently you're responsible for the blasters even after they leave your hands. Which is explained off as the gangster is a super-violent crazy man who goes off and murders everyone when anything goes wrong. Which is exactly who you want to do business with right? I mean, a guy with a reputation for killing everyone when someone screws up is going to do way more smuggling business (which is inherently risky) than someone who understands that there will be losses and deals accordingly.
And yet, the double-crossing "mastermind" douche, from a story narrative, gets off scott free from the murderous gangster, and even threatens to tip the gangster off to your whereabouts. Because, you know, saying "hi, I'm the guy who stole your blasters. The delivery boy who did his job is on this planet BTW if you want to kill him" is such a smart move.
As I said, amateur night. |
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