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Serious Sam 3: BFE Patches; Trailer

Steam offers a small update for Serious Sam 3: BFE as well a larger subsequent automatic patch for Croteam's just-released first-person shooter sequel. On a related note, this trailer shows off some mayhem from the game from the unique perspective of Croteam CFO Fork Parker, who writes: "Sup nerds, I edited my own video for Serious Sam 3 to show those bums in marketing how it's done." The notes for the two patches follow:

  • Fixed data missing from some formatted texts in German language
  • Fixed Moddable (unrestricted) version of the game not launching if autoexec.cfg is present.
  • Fixed player sometimes getting into state with no weapons when respawning in Versus, or crossing levels.

And:

  • Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
  • Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
  • When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
  • Fixed cases when player disconnecting while standing on an item could crash the server.
  • Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
  • Player carrying a flag in CTF cannot sprint now.
  • Fixed a crash that could happen at random when Technopolip was killed.
  • Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
  • Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn't actually happen. It will now fail only if the reload was actually performed.
  • Prevented crash that happened if Cheat menu was accessed during level loading.
  • Fixed quick weapon swap sometimes remembering the wrong weapon.

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8. Re: Serious Sam 3: BFE Patches; Trailer Nov 26, 2011, 03:12 Cram
 
Razumen wrote on Nov 26, 2011, 01:58:
Ludomancer wrote on Nov 25, 2011, 23:58:
5 buddies and I just played through the entire game. It's definitely the worst of the series. I love Croteam, but I recommend against this one. I am really disappointed in them for releasing this. Probably 4 hours max, on the highest difficulty. Not good.

I'm having trouble believing you, especially from the videos I've seen, the great reviews I've read and especially the cluster#!&@ that was Serious Sam 2.

No need to have trouble. His entire post is gibberish.

The game is what Serious Sam 2 should have been. It took me 15 hours in single player on Normal Difficulty to complete (just killing things, not exploring or looking for secrets), and it's about the same pace with friends on multiplayer. Survival Mode is awesome, but the mode could use more levels which I hope will come with free DLC.

It is an excellent game once you get past the first couple levels, and possibly the best in the series. It has its flaws (like the Space Monkeys, very tedious), but absolutely nothing major.

Edit: and it's only 29.99 at Get Games RIGHT NOW
 
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