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Skyrim Ships 7M

ZeniMax Media announces having shipped seven million units of The Elder Scrolls V: Skyrim, saying they expect Bethesda Softworks' RPG sequel to generate more than $450 million in global retail sales. "We are grateful for the fans’ response to Skyrim," said Robert Altman, Chairman and CEO of ZeniMax Media. "Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides."

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32. Re: Skyrim Ships 7M Nov 17, 2011, 03:17 Vio
I'm hoping for one of the following in a TES sequel: Kajiit or Argonian homeland / The return of the Dwemer.

On the UI - really the PC implementation is pis poor, clicking on chat options register as not clicking on them, mouse wheel scrolling is erratic, selecting items to sell or changing categories drop you straight our at random as if you clicked off the sell menu or hit tab, and navigating proficiency trees are just idiotic how it at random decides to go to the wrong point or a different tree..., also why is scrolling through the skills so SLOW, and why can't we sort our loot by value/weight/damage/armor class/type? - Having to scroll through all your stuff to find out these things a simple sort would do is ridiculous. Binding Items/powers directly to keys and have mwheel scroll through them? I like the Favorites menu as a extra, but not the overriding 'lord' that it imposes itself to 1-8 shortcuts (WHICH ARE BUGGED because they unbind themselves at random).

I know mods will probably fix these things, but really..., these are glaring UI bugs and plainly expected reasonable "normal" features.

Still a great game, but UI bugs detract/frustrate the most in my opinion.
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