Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

Skyrim Arrives

The Bethesda Blog marks today's release of The Elder Scroll V: Skyrim, the RPG sequel so highly anticipated that they need not even mention its name:

Today’s the big day! To help celebrate the occasion, IGN got artist Bashir Sultani to pay tribute to the game with salt art. Awesome stuff!

From everyone at Bethesda, we hope you enjoy the game as much as we did making it. Have a great weekend playing!

PC Gamer offers a guide on tweaks for the PC edition to improve graphics, disable Vsync, change FOV, and more and HARDOCP has a performance and IQ preview.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

141. Re: Skyrim Arrives Dec 24, 2011, 10:04 Spektr
 
I was a bit disappointed how the perks were handled insofar as some would give special bonuses and as you pointed out some feel like if you don't take the perks you are weaker in those skills. The good side of this system is that it makes the perks class-defining.. making you an expert in what you chose. But there is a bad side to it, it's a major change from the Bethesda paradigm that practising a skill is how you improve it.
It still works that way but one may wonder if it's doing any good. Now my picklocking skill is almost 100 but I didnt see the harder locks getting easier because I didnt have points to invest in them. So did my skill improved for nothing? In some other skills you can see the damage of your armor and your weapons improve as you progress in skill but wondering how much they would be with perks. It still breaks the paradigm because one character with 100 in one handed weapons is still not as efficient as another with 100.
So how to circumvent that? ( in next games for instance ) remove those efficiency perks? make those perks automatic when you reach the level caps like in oblivion? or using the skill leveling system and when skill is 100 it keeps improving when you get 101 etc the only bonus is a free perk in this skill. Another way would be giving extra perk point (once ) if you pick skills that have reached the caps of 25 / 50 / 75 / 100.
The problem is that skills already make you level and thus giving you perk points already but improving in one hand combat allows you to improve your conjuration through perks. Once again a big departure from the Elder scrolls system. It worked better in Fallout since it uses a classic experience system. Not a problem that they change their system but here two different systems coexist. A good thing in Fallout was that perks werent linked to skills too. Those perks can still be had in Skyrim as quest rewards or active powers. For instance you can get rewarded by a training that give you a point increase in a few related skills. Same as some fallout perks. Some other perks: extra damage to people of opposite sex are given from a blessing.. Don't know how this bonus has anything to do with a goddess of beauty though,shouldnt she give a bonus to speechcraft with opposite sex instead?
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. ..

Blue's News logo