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| [Nov 10, 2011, 9:39 pm ET] - Share - Viewing Comments |
A new producer's letter announces EverQuest II is going full-on free-to-play next month after operating as a divided subscription/free combo platter. The letter is lengthy, going into extensive detail on how this will impact players of the MMORPG sequel, but it concludes with a handy summary: All of this (and more) is planned to happen on the same day in early December (we'll announce the exact date as we get closer):
• "Age of Discovery" expansion launch (pre-order available now!).
• GU 62 -"Freeport Reborn" launch, free to all players!
• Free-to-play conversion.
• A brand new website with an all new players section!
And more. Yes, there's still more that needs to firm up before being announced!
When all is said and done, there will only be two types of servers, PvE and PvP. You'll have complete flexibility on payment options. There will no longer be a mandatory up-front cost of any sort.
Everyone will be a winner.
Today, we'll be doing a Community Webcast covering all of this. Please be sure to send in any questions you might have via the Facebook page or Twitter so we can respond with answers during the Webcast!
You're going to love Age of Discovery, and Freeport is fantastic. Now that everything else is so incredibly flexible as well, there's a ton to love about EQII. We're looking forward to a great future with you!
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| 12. |
Re: Free-to-Play EverQuest II Next Month |
Nov 11, 2011, 08:15 |
beigemore |
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Zadig wrote on Nov 11, 2011, 06:50: It's sad seeing what EQ turned into. In the beginning it was a unique game and full of people, but when I tried the EQII trial it was just a wasteland. Even the capitol cities were ghost towns with less than 10 characters standing around.
Putting everyone on one server would help, but the killer was the high level cap and raising it continually. Wasting time and money on hundreds of zones that would be empty and useless in a few months is a staple of MMO developer stupidity. Final Fantasy XI had a level cap of 75 for YEARS, since like December 2003. They just started raising it last year, I think, and now it's already pushing 95. I think it's unique compared to other MMO's because of the very consistent level cap it had. Made it weird at times, though, because they'd release new content, new expansions, etc, and some of the older items will still be the best in game. They kept you playing, though, because you could play every class with a single character, so you could collect gear for your black mage while playing as a warrior, etc, so at least they eliminated the issue of never seeing a drop on the character that needs it. |
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