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On Take On Helicopters DRM; Demo Plans

A post on the Bohemia Interactive Forums asks for help with a problem causing a watery image degradation in Take On Helicopters, Bohemia's new flight simulator. As it turns out this can be the result of using a pirated edition of the game, as Bohemia explains this comes from their "unique anti-piracy countermeasures," also noting a demo for the game is in the works. Here's word:

Bohemia Interactive deploys various antipiracy countermeasures in its titles and Take On Helicopters is no exception, some users have reported morphed/watery image degradation (see http://forums.bistudio.com/showthread.php?t=126991 ). The original version of Take On Helicopters does not suffer from this degradation of visual quality. Piracy is a big problem for Bohemia Interactive, as an independent PC developer, and we're trying to focus our support as much as possible towards users of legitimate copies. Counterfeit copies of our games may degrade and, moral aspects aside, we certainly recommend only playing the original version. We have a free public demo version of Take On Helicopters in the development pipeline for those that prefer to test it before buying.

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24. Re: On Take On Helicopters DRM; Demo Plans Nov 9, 2011, 15:54 Verno
 
Spaced wrote on Nov 9, 2011, 15:29:
Perhaps we're talking past each other a bit then. I'm commenting on this system specifically without comparing it to past efforts. On its own, this system seems pretty unique and effective. Plus, it probably takes far fewer resources to put something like this together than it does spending the time and extreme expense of implementing one of the restrictive third party/dedicated DRM systems used traditionally.

Fair enough, I don't really agree but I'm all for publishers experimenting as that's the only way they'll find out what works and what angers people

Uh, just because you are in school does not give you the right to steal. And I didn't necessarily mean to throw every pirate in jail. No, there needs to be a selective process and developers should pool their resources together in such a targeted effort (plenty of ways to do this with prosecution options). In fact, I would suggest targeting the original hackers themselves first would be the best approach. Put the people responsible for cracking the software and distributing it in jail first, gauge the result, then determine if further legal efforts are needed among pirate consumers. Again, targeting the source first.

Right but then why aren't you in prison? Or me? Or your sister who downloaded a song/movie/whatever using some silly program. The point isn't excusing piracy, far from it. It's just to explain that not every pirate is depriving a publisher of revenue and that there isn't a way to make selective distinctions between pirates and users. They are largely the same thing. That problem has even started to manifest itself on the consoles. The companies most successful in fighting piracy have been doing it using benign DRM and product value, not anti-piracy mechanisms. There's also plenty of historical support for jailtime not putting a dent in piracy on the commercial side of things, let alone residential use. The RIAA wasn't very successful in stopping music piracy with lawsuits either for that matter. Fighting your potential consumer pool is not the road to take, however morally correct it feels. Today's pirate is tomorrows customer and the companies who have recognized that have done very well.
 
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