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Skyrim to Offer "Infinite Quests"

Wired spoke with Bethesda's Todd Howard about The Elder Scrolls V: Skyrim, and he described for them how in addition to scripted quests, the Radiant quest system in the imminent RPG sequel will offer an infinite supply of procedurally generated quests. "The vibe of the game is that itís something that you can play forever," says Howard. He stresses this will not just be random chores, but rather an extension of lessons learned from development of Fallout 3, as they worked on motivating players to explore a vast game world. "With Fallout, itís not as beautiful a world to everybody. We had to find ways to make exploration of [a destroyed wasteland] interesting," he says. "The world is probably the one thing that sets [Skyrim] apart from other games. It feels really real for what it is Ö Itís just fun to explore."

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64. Re: Skyrim to Offer Nov 9, 2011, 19:42 xXBatmanXx
 
venomhed wrote on Nov 9, 2011, 17:26:

"Blegh. I would much rather have a mere 20 hours of exciting, interesting content, than endless hours of generic, boring crap. IMHO, the procedural stuff was a failure in Daggerfall and I can't imagine it will fair better here"

Agreed. Bethesda has always stuck to it's guns on this and for the the ES series has grown ever so stagnant and repetitive. Very overrated in the reviews across the board.

A buddy is playing, and after 40 hours he hasn't even touched the main quests, and he is a pretty nitpicky person. He said it is a blast and exploration is a lot of fun. He is thinking 110+ hours to finish the storyline at the rate he is going since he is screwing around.
 
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