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More on Deus Ex: Human Revolution Boss Woes

There's more information about the boss battles from Deus Ex: Human Revolution on The Edge Magazine Website following a Montreal International Game Summit conversation with David Anfossi, producer on Eidos Montreal's action/RPG prequel. As previously noted, development of these encounters was outsourced to Grip Entertainment, but Anfossi indicates that Eidos Montreal designed them, and they take responsibility for how they turned out:

"The problem was not the supplier, it was what we did with them," he said. "The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.

"We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.

"We knew that before the release of the game, but there had to be some compromise. It [was] our decision."

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7. Re: More on Deus Ex: Human Revolution Boss Woes Nov 2, 2011, 16:53 Acleacius
 
They have been bullshitting us about this since the beginning. All they had to do to offer an alternative was let us run. They KNEW, they have a No Kill audience and addressed this several times, promising it was in the game.

They Knew.

Hell, in Deus Ex I ran from Walton Simons, Gunter and let Anna live on the Plane and the Train Platform just so I could use the Gas Grenade on her in the UNATCO office. It forces her to unlock the door, if you do it correctly. No Kills.
 
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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