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MechWarrior Online Interview

This interview on PC Gamer talks with Bryan Ekman and Russ Bullock of Piranha Games about MechWarrior Online, their finally unveiled free-to-play installment in the giant robot combat series. Here are a couple of questions and answers that speak to concerns we've already seen expressed about this project:

Letís talk about what MechWarrior Online is going to be. The first question on my mind as I read this press release is that, honestly, when I think MechWarrior, Iím thinking of, well, MechWarrior 2 through MechWarrior 4. Is MWO in that vein?

Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, itís the online component of those games. Itís match-based gameplay. So you go in, you fight, and you come out. So in that sense, itís absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.

OK. Does that mean itís going to be in a Mech cockpit, playing from the first person?

BE: Thatís right.

Russ Bullock, president of Piranha Games: Just a quick little filler there. I understand your question completely. And I think thatís the number one question a lot of fans have. They want to know if the game weíre making is going to be a MechWarrior product, or if itís going to be some new evolution, or similar to, say, the past Mech Assault products.

Very simply, I think we can just say, we are making a Mechwarrior game.

Just for Ė Oh, hell, itís PC Gamer. I know a million people are going to be asking this question: whatís the over / under on joystick support?

BE: Haha. Very good. You got very good odds on joystick support. We will have announcements down the road talking about some more of that. But we are very excited about being dedicated to the PC platform, because of all the little tools and hardware and things we can do with it. Including joystick support, and advanced joystick support. So, yes, absolutely. Weíre dedicated to it.

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17. Re: MechWarrior Online Interview Nov 1, 2011, 00:22 Xombie
Cutter wrote on Oct 31, 2011, 23:04:
How am I pretending anything? Is it too much to ask for a real reboot of the MW games? If they had no intent of ever doing it than why come off like they were in the first place? And how the hell do you know what's viable or not? Stupid jackss, take your fucking trolling back to Kotaku where you belong. Fuck it, on the ignore list you go. Long overdue for you, you sad little waste of space.

Sim games simply aren't as popular as they were in the early 90's, even in the PC gaming community. This game isn't even a deviation from the way that the MechWarrior franchise was headed. It in fact sounds like a cross between the last two BT developed for PC's.

A "reboot" doesn't mean that something is going to be nostalgic, it just means that it's going to be a different timeline. No one is going to remake a game made 15 years ago with updated graphics. They're either going to come up with something original, or if they copy, they'll copy something that's selling well right now.

This comment was edited on Nov 1, 2011, 00:27.
Xombie x0mbie x0mb|e Xombie
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