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Blizzard DOTA Details

Blizzard DOTA & Mod Tools Panel recap on the BlizzCon Website has details on plans for Blizzard's DOTA release for StarCraft II, which will be free except it will cost something, using this to also highlight how they will be providing modders with tools to both create and distribute both free and premium custom content. On a related note, Eurogamer quotes Blizzard president Mike Morhaime repeating the assertion that Valve should not trademark the DOTA name: "We're very friendly with Valve. So yeah, we do talk to Valve," he began, before dropping the other shoe. "I can share that our opinion about the situation is that the DOTA name really should belong to the community. I think that it's been part of the Warcraft 3 community for a very long time, and we would like to see the community continue being able to use that name, and having an exclusive mark owned by a competitor doesn't feel right to us." Here's a bit on how their new take on DOTA will remove some of the "inherent social tension" of MOBA games:

There is an inherent social tension to DOTA-style games, which can be an impediment to those who want to be able to join in and do their part. Blizzard DOTA sets out to reduce that social tension and get more players in on the action.

        • Shorter, more intense games -- Get in on the action and make your mark right from the start.
        • Hardcore team concept -- The team is the thing and all roles can do their part to contribute to victory. Takedowns count for all members within range rather than damage or last hit.
        • Reward unselfish play -- Even support heroes benefit simply by playing their role in battle and not just focusing on damage.

Blizzard DOTA will provide a truly epic experience for all those who take part, and the potential for new and up-and-coming mod authors and mapmakers is limitless with the new and improved tools that will be introduced in the coming future. Look for a Blizzard DOTA beta test in the coming months, and the new Arcade features coming at or around the time Heart of the Swarm launches.

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20. Re: Blizzard DOTA Details Oct 24, 2011, 09:03 InBlack
 
I gotta side with Blizzard on this, Valve has a history of trademarking community mods as their own IPs and while that is I guess valid under US law, its still kind of douchy...

If you want to blame anyone for all this mess, blame your lawmakers vote them out and change the damn law...

 
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