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Ships Ahoy - Deus Ex: Human Revolution - The Missing Link

Square Enix announces the North American release of The Missing Link, the new DLC for Deus Ex: Human Revolution, Eidos Montreal's action/RPG prequel. Here are some new screenshots and a new launch trailer, and here's word on the new content this offers:

Tortured by Belltower agents and with his augmentations disabled, Adam Jensen must escape from a freighter destined for an unknown location. Jensen uncovers a new layer of conspiracy, befriends new allies, and fights ruthless enemies to discover what was happening in the shadows during the events of DEUS EX: HUMAN REVOLUTION!

“We are thrilled to bring DEUS EX: HUMAN REVOLUTION - The Missing Link to fans,” said David Anfossi, producer of DEUS EX: HUMAN REVOLUTION at Eidos-Montreal. “This unique DLC provides an enhanced DEUS EX: HUMAN REVOLUTION experience with deeper insight into the conspiracy, visual improvements, new characters and enemies, and a twist on gameplay elements.”

DEUS EX: HUMAN REVOLUTION - The Missing Link is available at a cost of 1200 Microsoft Points via the Xbox LIVE® Marketplace (XBLM) for Xbox 360, and $14.99 on the PlayStation®Network and Windows PC platforms. Providing an average of four to six hours of compelling gameplay, players will be able to earn ten new achievements/trophies and 250 Xbox Gamerscore points. Players must own DEUS EX: HUMAN REVOLUTION in order to download and play DEUS EX: HUMAN REVOLUTION – The Missing Link.

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27. Re: Ships Ahoy - Deus Ex: Human Revolution - The Missing Link Oct 19, 2011, 23:44 Jerykk
I'm pretty sure the non-lethal bonus is 20. Even if it is 50 though, or 100, or whatever... you don't need more XP than you will get playing whatever way you desire. In my balls to the wall guns playthrough I still had tons of extra praxis without much to spend it on toward the end of the game. Just play how you want.

There were just a lot of balancing issues in general with the XP. In an RPG, all paths should be equally viable. In DX, the most effective path is to hack everything and perform stealthy, non-lethal takedowns. This will net you more XP than any other approach. Do you need all that XP? Nope, especially not when you can buy two Praxis Kits at each LIMB clinic. I think they should have done what the original DX did and only rewarded XP for completing objectives and exploring. That way, every approach is equally viable. Also, they shouldn't have sold any Praxis Kits and credits in general should have been much harder to obtain.

Also some of the upgrades are just minor convieneince things, sure, but can't that be said of almost any progression system? Cloak and armor and recoil reduction and all that stuff is not essential to beating the game, no, but they still offer benefits. You could ignore a lot of upgrades in every RPG and still finish the game, that doesn't make them pointless.

The problem is that the third-person cover system and omniscient radar made augs like X-Ray Vision and Mark & Track pretty useless. I actually turned off the cover system and tried to ignore the radar and that made those two augs significantly more useful. They should have removed the radar completely and replaced it with a health regen aug (that actively consumes energy) instead of having it regen by default.
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