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| [Oct 10, 2011, 8:47 pm ET] - Share - Viewing Comments |
My Cup of Tea has an English translation of a map for The Elder Scrolls V: Skyrim that showed up on the internet with Russian captions. Here's the original for comparison. Thanks Destructoid.
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| 23. |
Re: The Elder Scrolls V: Skyrim Map |
Oct 11, 2011, 09:25 |
Beamer |
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It seems that they're looking to make sure everyone can do everything in one playthrough. I'm ok with this. Oblivion let everyone do everything in one playthrough, anyway, the only difference was that some people had much more mana so your choice was pretty much good wizard or bad wizard.
I played twice. Once I was an Orc barbarian thief that ended up half decent at magic. The next time I planned to use more magic but ended up as a human (forgot which one) barbarian thief that was actually worse at magic. Both times I mostly snuck around with the same sword killing people in the same way. Both times I got tired of the game around the Oblivion Gates, as for some reason I felt compelled to keep going into them (I can't explain that.) The first time I quit around then, having done most all of the side missions and feeling that between the Oblivion gates I didn't want to ignore and the chameleon armor that killed challenge the fun was gone. The second time the chameleon armor was a blessing as I could fly through areas I felt were getting tedious and I ended up doing nearly every mission as well as all the expansion quests.
So two playthroughs, two builds, nearly identical style. This is why I always said it wasn't an RPG just an action game. It appears that rather than fixing the RPG they're further polishing the action game. I'm ok with this, although I agree with space captain that leaving in vestigial stats with little purpose would make people happy - hardcore gamers can be like people at a crosswalk and want to keep pushing that button even though it does nothing. Many people that will scream about no stats would be happy having visual stats that make no impact on gameplay. |
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