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id On RAGE "Cluster!@#$" and Lead Platforms

Kotaku asks the musical question "Why Was The PC Launch of Rage Such A "Cluster!@#$"?," getting answers from id on the topic, who express frustration with problems that were largely caused by driver issues. Along the way they also address how the game being designed for consoles holds back the PC edition. "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," John Carmack tells them. "We chose the latter." He also bluntly addresses why this makes sense for id (emphasis Kotaku's):

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

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189. Re: id On RAGE Oct 8, 2011, 21:11 Creston
 
siapnar wrote on Oct 8, 2011, 21:03:
I read this too fast and thought you were talking about driving in deus ex

Hehe. Not really a lot of room to drive in either city.


Btw, patch for Rage is up. It's massive, seems to be well over 400MB if my "time remaining" gauge is to be believed. It just went from 1hr 20 mins to 16 mins, so it's not THAT large. Probably 80-100 megs or so. Adds graphics options, v-sync and some other stuff. Here's a snippet that confuses me from the update news section, though.

When VSync is turned ON you should not see screen tearing. However, any time your frame rate drops below 60 frames per second you will get a sudden more severe drop to 30 frames per second. This is how VSync inherently works.

Errr, wot? If this is how Vsync inherently works, then why do I never have that problem in every other game except Just Cause 2? For that matter, why do I not have this problem in RAGE itself when I force Vsync through the CCC? Confused

Creston
 
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