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id On RAGE "Cluster!@#$" and Lead Platforms

Kotaku asks the musical question "Why Was The PC Launch of Rage Such A "Cluster!@#$"?," getting answers from id on the topic, who express frustration with problems that were largely caused by driver issues. Along the way they also address how the game being designed for consoles holds back the PC edition. "You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," John Carmack tells them. "We chose the latter." He also bluntly addresses why this makes sense for id (emphasis Kotaku's):

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

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35. Re: id On RAGE Oct 7, 2011, 23:31 Teddy
 
Elricsi wrote on Oct 7, 2011, 23:00:
Teddy wrote on Oct 7, 2011, 22:46:
"We do not see the PC as the leading platform for games"

Translation: We'll release it on PC and charge as much as we possibly can for it, but we don't really care if it works.

Fuck you too, Carmack. Fuck you too.

That is the feeling I got from the quote too. (And I agree it is smart to design for the consoles first and foremost on action games.)

But I want to see if they really go ahead and release some HD levels for PC only, and I will be happy with that.

P.S. General consensus seems to be that the shooter gameplay is meh, but vehicles are suprising fun. I hope they focus their DLC efforts on the vehicle stuff.

I certainly agree from a business standpoint that consoles should generally be the lead platform for most games these days. That said, it's not an excuse for your title to be an appalling pile of shit on any other platform. If you decided to release it for platform X and you plan on asking people for $60+ for the game on that platform, then you make fucking sure it works at least on a reasonable level of quality and stability.
 
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