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BF3 Caspian Border Testing; Open Beta Issues

Battlelog has word that more widespread testing of the Caspian Border map will be part of the Battlefield 3 beta this weekend as they stress-test the servers for 64-player games (thanks PC Gamer). Also, the Battlefield Blog outlines the top 10 issues DICE is encountering in open beta testing of their upcoming military shooter sequel. Here's the list, straight from the home office in Grand Rapids, Michigan:

  1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
    There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
  2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
    While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
  3. Will DICE have enough time to iron out everything by release?
    Please see General Manager Karl Magnus Troedsson's blog post regarding this question.
  4. Can we have ability to change settings/options before deployment into match on PC?
    The ability to modify your settings via the deploy screen has been added into the retail game.
  5. Issues with terrain stability and “falling into the map” on Operation Métro
    This has been fixed for the beta via a server side update.
  6. Kill cam sometimes zooms out too far or outside the map
    This has been fixed for the launch of the retail game.
  7. A bug that sometimes keeps some players from being able to sprint
    This has been fixed for the launch of the retail game.
  8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
    This has been fixed for the launch of the retail game.
  9. Downed bodies appear to be dead, but are not
    The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.
  10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
    The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.

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32. Re: BF3 Caspian Border Testing; Open Beta Issues Oct 7, 2011, 15:36 eunichron
Tumbler wrote on Oct 7, 2011, 13:25:
Will be interesting to see what people have to say about the caspian map. Hopefully there will be some kind words.

I got to play it for a few hours when it was under limited testing... and it was pretty amazing. The map itself was a decent size, I'd probably place it between one of the medium and large maps in BF2, slightly smaller than the largest maps in BFBC2. This at least made it large enough that vehicle travel was a big benefit, but you weren't SOL if you had to hump it across the map, and with 64 players there wasn't too many lulls in the battle. The vehicle balance needed a little tweaking, they actually seemed a little underpowered. One Engineer could take out a tank alone with ease. Helicopters were shot down almost immediately after take-off without any countermeasures. Hopefully they can beef them up a little bit (or speed up the vehicle unlocks) to bring back the need for teamwork to bring down vehicles.

But overall I think all the beta naysayers will change their tune when they get a chance to play Caspian... it is definitely a classic BF map.
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