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More on RAGE Tweaking

The Bethesda Softworks Forums have all sorts of tweaks and tips for the Windows PC edition of RAGE, id Software's new first person shooter. Also, an update to the article on about unlocking higher resolution textures in RAGE hears from NVIDIA engineers, who share "new information about GPU Transcoding variables that can increase your frame rates, improve in-game visual fidelity, and reduce texture streaming issues." Unlike the first part of the article mentioned earlier, much of what's discussed in the update is specific to NVIDIA GPUs.

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13. Re: More on RAGE Tweaking Oct 6, 2011, 04:32 Nameless One
SirKnight Wrote: on Oct 5, 2011, 21:23:

Looks like they aren't kidding that you need A LOT of video ram to have 16K texture page tables. My 460 SLI (each has around 700-something MB) gave me the finger.

ATI & Nvidia still seem to be failing to communicate effectively that with SLI & Crossfire textures are duplicated across all GPUs used, the VRAM isn't shared from one card to the next
(and how could it be? it could work for multiple GPUs on the same card though if they do/have done that). From a texture usage perspective it doesn't matter if you had four of those
460s or just one, you have roughly 768MB of VRAM to allocate. You can't even use the 8k textures with that if as they suggest you need >= 1.5GB.

Forced to used the high resolution textures my old 2GB HD4870 could (and probably would) stomp on a quad SLI setup of those 460s (relatively speaking, and ignoring problems such as texture popping ).
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