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RAGE Interview

Ars Technica's RAGE review is online, giving id's just-released shooter a pretty good savaging. There's also an interview on Gamasutra on "The Creative Intent of Rage," discussing RAGE with id Software CEO Todd Hollenshead and artist Andy Chang and asking some pointed if not hostile questions about it being similar visually to Borderlands and Fallout, the oddly artistic bandits, its linearity, the lack of meaningful choices, the main characters lack of dialog or context, and more. Thanks ^Drag0n^.

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41. Re: RAGE Interview Oct 5, 2011, 06:06 Ventura
 
John Carmack has openly admitted to the shortcomings of the engine. He did this before the game was even released.

It's no wonder they're no longer licensing out their engines.

Face it guys, like the Blizzard of old, iD are very much dead. The writing was on the wall back at Doom 3, and from the sounds of things, Rage is the nail in the coffin.

Goodbye, old friend. Thanks for Doom 1, Doom 2, and Quake 1. I'll miss you.
 
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