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RAGE Interview

Ars Technica's RAGE review is online, giving id's just-released shooter a pretty good savaging. There's also an interview on Gamasutra on "The Creative Intent of Rage," discussing RAGE with id Software CEO Todd Hollenshead and artist Andy Chang and asking some pointed if not hostile questions about it being similar visually to Borderlands and Fallout, the oddly artistic bandits, its linearity, the lack of meaningful choices, the main characters lack of dialog or context, and more. Thanks ^Drag0n^.

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38. Re: RAGE Interview Oct 5, 2011, 05:24 Jerykk
 
Viranth wrote on Oct 5, 2011, 04:13:
I've bought several games on steam, and some works great but others have problems. Usually it's because of steam.

I haven't checked the forums at steam, but how many users are we talking about compared to those who don't have problems? 1-10%? From my experience, many of those who complain at those forums are not the sharpest tool in the box...

And there are a lot of variables here, drivers, hardware etc. I've seen some complain it doesn't run on their onboard intel graphics card, so yeah...

When these issues are news headlines, it's not obviously not affecting just a minority of users. John Carmack has openly admitted to the shortcomings of the engine. He did this before the game was even released.

The Car Combat? Well, fighting bandits reminds me 100% of playing Interstate '76 back in the late 90's, still to this day my favorite car combat game. And this as close as anyone has come, so i love the car combat as well, if only there was a Car Deathmatch mode instead of just combat racing. I'd probably spend an entire year dedicated to playing that just like I did I'76.

From what I've seen and read, the vehicular combat in RAGE has more in common with Twisted Metal than I'76. I'76 was known for being a more realistic, sim-ish take on the genre. It had relatively realistic vehicle handling, locational damage, deep customization, etc. RAGE seems to be much more arcadey and simplistic.

This comment was edited on Oct 5, 2011, 05:29.
 
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