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| [Sep 25, 2011, 1:20 pm ET] - Share - Viewing Comments |
The Morton Report - A Call for Consistent Video Game Cinematic Pausing.
Most video games these days let the player pause the story-driven cinemas, or even offer an option to skip the cinematic interlude of they choose when a button is pressed. Some instantly skip when you press start, others just bowl them over for the next action scene. Other have hover text stating, "Press this button to skip." What's lacking here is consistency.
Of course, you can pause a movie when you're watching it at home, but playing these mega-blockbusters video games these days is sort of like being at a theater, only worse. It's the equivalent of if nature calls midway through the feature, getting might actually skip past that block of the flick for everyone.
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Re: Op Ed |
Sep 25, 2011, 15:54 |
Draugr |
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Something I've whined about for a while now.
Witcher 2 was pretty good about this, as was Deus Ex.
Still room for improvement though, and obviously more devs need to keep this in mind. |
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