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"On a few occasions, I have seen progress bar updates take up more time than the actual work. Especially dangerous with vsync on." -- id Software Technical Director John Carmack, stating something I think we've all suspected.

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2. Re: Quoteworthy Sep 9, 2011, 03:46 eRe4s3r
The funny thing is that there IS no easy way to code a loading bar... at least, if you want it to be useful (linear speed, steady progression)

If its impacted by the framerate of the loading screen its pretty hilarious, but not completely illogical. After all, it sounds kinda daft to have to code a loading bar helper thread whose only job is to disconnect the loading of files from the display of progress. No matter how you approach it, coding a proper loading bar likely would take at least a few days of dedicated coding and well thought out threading at the start of the project.

And somehow i feel as if thats not a high priority thing for game developers. (understandable, imo)
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