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Dungeon Siege III: Treasures of the Sun DLC Next Month

Square Enix announces Treasures of the Sun, a new DLC pack for Dungeon Siege III to be released next month for Obsidian's action/RPG sequel, promising "several additional hours of gameplay" involving "a brand new plot arc, additional quests, new enemies and tons more loot." Here are some screenshots, and here's a blurb about the contents: "In DUNGEON SIEGE III: TREASURES OF THE SUN, players will extend their journey and travel beyond the borders of Ehb to an all-new environment: the Aranoi Desert. On their search for a lost Legion hero, players will fight through hordes of new villains only to find a forgotten abbey hiding a long-lost secret: the greatest treasure of the Azunite faith. The DLC offers other enhancements to the game, including raising its level cap to 35. Here are the details:

  • New abilities: Players will be able to attain mastery of the arcane through powerful new attack, defense and healing abilities.
  • Level up to 35: DUNGEON SIEGE III: TREASURES OF THE SUN will further power up players by raising DUNGEON SIEGE III's existing level cap from 30 to 35.
  • More monsters and items: Players will encounter new monsters in the Aranoi Desert—including mummies and giant skeletons—and will find more powerful items, adding to the thousands already available in DUNGEON SIEGE III.
  • Reallocate Talent & Proficiency Points: Players can reallocate points spent in Proficiencies and Talents, enabling changes to character customization throughout the campaign.
  • New Enchanting System: Transmuting items now gives players chances at gaining powerful new Vials that allow them to enhance their weapons and armor through the DLC’s new enchanting system.

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9. Re: Dungeon Siege III: Treasures of the Sun DLC Next Month Sep 1, 2011, 16:16 PropheT
 
WaltC wrote on Sep 1, 2011, 15:47:
I downloaded the DSIII demo--and found it to be lackluster in the extreme. What the hell was wrong with the story and characters and world introduced so successfully in DS? It just boggles the mind how a developer could get so many things right with a game (DS) and then blow it for the life of the franchise (DS2&3.) I mean, just look at the crap they list above as an improvement: "More monsters/More items"--as if DS3 players were nothing more than click-fest idiots. How about *more story*!??? Sheesh, what a waste.

The world in DS3 is the same as the one in the first game, it's set years in the future. There really were no characters in the first game, other than the farmer, so I can't see how what they did here wasn't an improvement on that. They took the meager story from the original game and fleshed it out and built a world around it in DS3.

There's a lot of story in this game, way more than other series in the same genre. The full game plays more like an RPG with DS combat, the same as the 2nd game in the series did, only DS3 has more character interaction in it.

Whether the story is good or the game is good or not isn't for me to say, but it did everything you're ranting about it not doing.
 
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