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Why Deus Ex: Human Revolution is a Prequel

The Eidos Montreal Blog answers a reader-submitted question that requests an explanation of the decision to make Deus Ex: Human Revolution a prequel, rather than a sequel. Here's their reasoning:

Yes, flexibility.

The five main points we considered:

1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.
2) We didnít have to deal with DX1ís or Invisible Warís multiple endings.
3) Being a true sequel would put us after Invisible War and a bit too far into the future.
4) There was a lot of untapped material in the timeline before DX1.
5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.

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60. Re: Why Deus Ex: Human Revolution is a Prequel Sep 2, 2011, 15:53 Ray Marden
Not true. I am sure it is easier that way, but I got the acehievement after ten or so tries where I was adjusting my positioning and angle.
But yes, the physics are broken for that ball.
Going to beat the game this weekend ,
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