|
|
 |
| [Aug 30, 2011, 12:21 pm ET] - Share - Viewing Comments |
Eidos Montreal's Stephane D'Astous tweets another clue for the coded message from Deus Ex: Human Revolution, following this hint from earlier. The new message says: "DXHR's treasure hunt ... i have been told to tweet this important message 'a d / u k / w 0' ... good luck to all." Meanwhile Jean-François Dugas tweets: "7 2 / m 1 / . 4," and Sebastien Bisch offers a hint: "think about WHO and you'll find WHERE, eventually." Here's the sequence we have so far in as close as we can figure to the original order: Original message from the game:
okM8-+Ds4Dui?lMh$Mzvm14SBqe7;G.l6=u74b?mkh-45Ki60d+98XBpCku7
Also from the game:
5 - / ! f / f q / x c / q y / d 3 / ? x / t $ / j #
Via this tweet:
a d / u k / w 0
Via this tweet:
r 5 / i e / y p
Via this tweet:
7 2 / m 1 / . 4
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 32. |
Re: More Deus Ex: Human Revolution Code Clues |
Aug 30, 2011, 14:56 |
Dev |
|
|
Beamer wrote on Aug 30, 2011, 14:53: I had tried to capture a red in the past and failed for some reason, so I stopped trying. Grabbed one last night, though, and started doing it more often. It seems that the rewards you get, at least whatever is shown in the bottom left hand corner, go by too quickly for me to read them.
I didn't start using nukes until yesterday, either. Man, I had 45 of them sitting there. It's so much easier now that I use them. I didn't realize you could cap the red main node. I know about the nukes, I use them if there's like a 5 rated node I need to cap and all the rest is 1's or 2's, I can cap it without setting off alarm.
Also, there's a perma list of rewards on lower RIGHT that lists your money/xp/software rewards (which are the ones that persist after the hack). Lower left disappears its true, but lower RIGHT does not as long as you are in the hack. Also there's a summary screen of rewards once you finish the hack. The different nodes and what they do are noted in the hack help (I think there's a help button on the hack screen). For instance, the CLEARANCE nodes reduce all data (reward) nodes by 2. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.